Requires the use of the Dungeons & Dragons® Player’s Handbook . The Dragonstar Starfarer’s Handbook is published under the terms of the Open Game . The Open Game License The Dragonstar Starfarer’s Handbook is published under the terms of the Open Game License and the d20 System Trademark. The first book is to Dragonstar what the Player’s Handbook is to D&D: the Starfarer’s Handbook. This is the hardcover book that’s supposed to tell you all that you.

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Vehicles all have speed ratings in terms of squares per round. Take Your Adventure to the Stars. The chapter includes the usual discussion of spells in a hi-tech setting and adds 30 new spells mostly focused towards affecting technological installations and constructs. As an extra bonus The Starfarer’s Handbook is the first book in Fantasy Flight Games’ promising Dragonstar series – basically a setting that finally takes DnD into the vast reaches of space.

After the lives of millions were lost, the dragons came to realize that something had to change. I felt the first introductory chapter was a little simplistic and irritating, giving hints about the setting without any real answers – I’m sure this will be rectified in future product but the style was still annoying.

Dragonstar – Wikipedia

A discussion of starships follows dealing with booking passage, starcasters spaceships with magical teleporting abilities and starcasting, and artificial gravity. In addition, certain new skills are added to the new classes, and some classes gain new class abilities. Dwarven prospectors work veins starfqrer pure adamantite in remote asteroid belts, and elven loremasters conduct secret experiments in living space stations. Still, as you approach the starport looks busy enough, and since you will be there a week or more anyway, you decide you might as well make the best of it.


Across the galaxy, fantasy races inhabit countless worlds.

The equipment section could have profited from a couple more pages with drawings of each of the items as in the player hand book. Energy weapons, sentient robots called Soulmechsfaster-than-light ddragonstar starships, fantastic creatures and a Galactic Empire ruled by Dragons no less! After you use the scrolls, the space is freed up for future scrolls.

Petersen Brian Schomburg Brian Wood. The vehicles chapter introduces rules for vehicle statistics, movement and combat.

Dragonstar The Starfarer’s Handbook D20 RPG by Fantasy Flight Games FFGDS01

And there are fully automatic versions of these weapons. Best Selling in Science Fiction See all. The second is a new item creation feat, implant spellware. Each burst fires three targets.


This book allows you to incorporate your own fantasy world into the Dragonstar universe or introduce high technology and space operal elements into your ongoing cmpaign. Scientists and archmages in the game try to come up with a logical explanation as to why the races had similar linguistic traits.

A character with such a weapon rolls an attack roll as normal, but for each 5 points by which they exceed the AC of the target, they inflict an additional hit up to a maximum of three, of course. Additionally, they deal with modifications to existing races first in each chapter and add the new material following.


A new category of armor is powered armor. Yes, I know that space vehicles shouldn’t have a top speed.

Be the first to write a review. I think that the setting and rules are delicious, but unfortunately, the Handbook itself leaves quite a bit to be desired, hence the mere ‘4’ rating when it COULD have gotten a perfect ‘5’. Dust Rulebook D Softcover.

This is the price excluding shipping starfaer handling fees a seller has provided at which the same item, or one that handbok nearly identical to it, is being offered for sale or has been offered for sale in the recent past. The sourcebook ends with a number of example spacecraft including freighter, destroyer, and battleship. Under the new empire, each dragon race holds the throne of the empire for years. There are a few minor mechanical issues stqrfarer the book which have been addressed elsewhere but otherwise this book is close to flawless.

Greg Benage Matt Forbeck. Skills Chapter 4 provides notes for existing skills to fit them in the ultramodern Dragonstar setting, as well new skills for the setting.